Blender 4.3 Release: Navigating Workflow Challenges and Enhancements

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In the latest Blender 4.3 release, developers have truly outdone themselves with a plethora of new and enhanced features. However, amidst the excitement, there are lingering frustrations that can put a dent in your workflow. These "pain points" are like a pesky fly at a picnic, annoying and persistent. One such annoyance is the default values of bump nodes, leaving users scratching their heads at the unexpected results. It's like driving a car with the steering wheel on the roof - confusing and counterintuitive.
Moving on to the shading editor, where finding nodes feels like searching for a needle in a haystack. The current system forgets your view settings, leading to a frustrating game of hide-and-seek with your nodes. It's like trying to navigate a maze blindfolded - disorienting and time-consuming. Another issue arises with externally linked changes, causing a headache when updating file names or contents. Blender's lack of efficiency in handling these alterations is akin to using a typewriter in the age of smartphones - outdated and cumbersome.
View manipulation quirks add another layer of frustration, especially when using the lock to 3D cursor function. It's like trying to dance with two left feet - awkward and clumsy. When diving into UV editing, the sudden scaling of UVs when enabling or disabling a bitmap reference is like a rollercoaster ride - thrilling yet disorienting. The user interface quirk of double-clicking to save changes adds unnecessary steps, akin to a car that requires two keys to start - needlessly complicated. Lastly, the rendered preview icon not reflecting the final render due to visibility settings is like looking through the wrong end of a telescope - misleading and frustrating.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
Watch My top 10 Blender quirks I'd love to see fixed. on Youtube
Viewer Reactions for My top 10 Blender quirks I'd love to see fixed.
Viewport render preview without having to toggle on all disabled objects
Importing new images and remapping users of old broken-link image data blocks
Issues with sliders not working well when adjusting small numbers
Ability to re-organize the quick favorite menu and select associated letters for operations
Particle system issues and potential deprecation with geometry nodes
Transform issue in isolation mode and the Quick Groups (Instances) add-on
Separation between viewport and render being more of an opt-in feature
Bump node issues and suggestions for improvement
File/bitmap linking and the need for improvements in Blender's handling of millions of polys
Y-up issue with particles and the convention in Blender being related to AutoCAD
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